How do theories in education support gamification? I think there isn’t a more convincing argument for gamifying your classroom!
Tag: Classroom Management
What does scientific research say about how brain learn? How can we apply this knowledge to the classroom?
In this interview, Treena shares her experiences as an English teacher in Japan and then a Teaching Assistant in Canada. We also discuss teachable moments.
Empower and engage are two buzz words in education. In this article, I explore how they are related as well as the things to keep in mind to make students engaged and empowered.
The 1975 game Tenure offers the player a chance to experience the first year of teaching, with challenges ranging from being part of the Union to dealing with note-passing in the classroom. I played the game to find out whether it contains all the elements of a teacher’s life.
Scaffolding is a process that allows the students to work in a contextualized setting and solve problems while focusing on building the associated skill, withe the teacher providing necessary support. This articles presents the theory with examples.
Differentiated instruction allows a teacher to think about a student in terms of their readiness (skill level) in the topic, learning style (how they prefer to learn – by writing or watching for example) and interests (are there ways to connect a student’s interest to the curriculum?).